pub enum MockedAssetEvent<T: Config + Config> {
Show 21 variants
Created {
asset_id: AssetId,
creator: T::AccountId,
owner: T::AccountId,
},
Issued {
asset_id: AssetId,
owner: T::AccountId,
amount: T::Balance,
},
Transferred {
asset_id: AssetId,
from: T::AccountId,
to: T::AccountId,
amount: T::Balance,
},
Burned {
asset_id: AssetId,
owner: T::AccountId,
balance: T::Balance,
},
TeamChanged {
asset_id: AssetId,
issuer: T::AccountId,
admin: T::AccountId,
freezer: T::AccountId,
},
OwnerChanged {
asset_id: AssetId,
owner: T::AccountId,
},
Frozen {
asset_id: AssetId,
who: T::AccountId,
},
Thawed {
asset_id: AssetId,
who: T::AccountId,
},
AssetFrozen {
asset_id: AssetId,
},
AssetThawed {
asset_id: AssetId,
},
AccountsDestroyed {
asset_id: AssetId,
accounts_destroyed: u32,
accounts_remaining: u32,
},
ApprovalsDestroyed {
asset_id: AssetId,
approvals_destroyed: u32,
approvals_remaining: u32,
},
DestructionStarted {
asset_id: AssetId,
},
Destroyed {
asset_id: AssetId,
},
ForceCreated {
asset_id: AssetId,
owner: T::AccountId,
},
MetadataSet {
asset_id: AssetId,
name: Vec<u8>,
symbol: Vec<u8>,
decimals: u8,
is_frozen: bool,
},
MetadataCleared {
asset_id: AssetId,
},
ApprovedTransfer {
asset_id: AssetId,
source: T::AccountId,
delegate: T::AccountId,
amount: T::Balance,
},
ApprovalCancelled {
asset_id: AssetId,
owner: T::AccountId,
delegate: T::AccountId,
},
TransferredApproved {
asset_id: AssetId,
owner: T::AccountId,
delegate: T::AccountId,
destination: T::AccountId,
amount: T::Balance,
},
AssetStatusChanged {
asset_id: AssetId,
},
}
Variants§
Created
Some asset class was created.
Issued
Some assets were issued.
Transferred
Some assets were transferred.
Burned
Some assets were destroyed.
TeamChanged
The management team changed.
OwnerChanged
The owner changed.
Frozen
Some account who
was frozen.
Thawed
Some account who
was thawed.
AssetFrozen
Some asset asset_id
was frozen.
AssetThawed
Some asset asset_id
was thawed.
AccountsDestroyed
Accounts were destroyed for given asset.
ApprovalsDestroyed
Approvals were destroyed for given asset.
DestructionStarted
An asset class is in the process of being destroyed.
Destroyed
An asset class was destroyed.
ForceCreated
Some asset class was force-created.
MetadataSet
New metadata has been set for an asset.
MetadataCleared
Metadata has been cleared for an asset.
ApprovedTransfer
(Additional) funds have been approved for transfer to a destination account.
ApprovalCancelled
An approval for account delegate
was cancelled by owner
.
TransferredApproved
An amount
was transferred in its entirety from owner
to destination
by
the approved delegate
.
AssetStatusChanged
An asset has had its attributes changed by the Force
origin.
Trait Implementations§
source§impl<T: Clone + Config + Config> Clone for MockedAssetEvent<T>where
T::AccountId: Clone,
T::Balance: Clone,
impl<T: Clone + Config + Config> Clone for MockedAssetEvent<T>where T::AccountId: Clone, T::Balance: Clone,
source§fn clone(&self) -> MockedAssetEvent<T>
fn clone(&self) -> MockedAssetEvent<T>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T> Debug for MockedAssetEvent<T>where
T: Debug + Config + Config,
impl<T> Debug for MockedAssetEvent<T>where T: Debug + Config + Config,
source§impl<T: Config + Config> Decode for MockedAssetEvent<T>where
T::AccountId: Decode,
T::Balance: Decode,
impl<T: Config + Config> Decode for MockedAssetEvent<T>where T::AccountId: Decode, T::Balance: Decode,
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>( input: &mut I, dst: &mut MaybeUninit<Self> ) -> Result<DecodeFinished, Error>where I: Input,
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where I: Input,
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
source§impl<T: Config + Config> Encode for MockedAssetEvent<T>where
T::AccountId: Encode,
T::Balance: Encode,
impl<T: Config + Config> Encode for MockedAssetEvent<T>where T::AccountId: Encode, T::Balance: Encode,
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
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§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
source§impl<T: PartialEq + Config + Config> PartialEq<MockedAssetEvent<T>> for MockedAssetEvent<T>where
T::AccountId: PartialEq,
T::Balance: PartialEq,
impl<T: PartialEq + Config + Config> PartialEq<MockedAssetEvent<T>> for MockedAssetEvent<T>where T::AccountId: PartialEq, T::Balance: PartialEq,
source§fn eq(&self, other: &MockedAssetEvent<T>) -> bool
fn eq(&self, other: &MockedAssetEvent<T>) -> bool
self
and other
values to be equal, and is used
by ==
.impl<T: Config + Config> EncodeLike<MockedAssetEvent<T>> for MockedAssetEvent<T>where T::AccountId: Encode, T::Balance: Encode,
impl<T: Eq + Config + Config> Eq for MockedAssetEvent<T>where T::AccountId: Eq, T::Balance: Eq,
impl<T: Config + Config> StructuralEq for MockedAssetEvent<T>
impl<T: Config + Config> StructuralPartialEq for MockedAssetEvent<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for MockedAssetEvent<T>where <T as Config>::AccountId: RefUnwindSafe, <T as Config<()>>::Balance: RefUnwindSafe,
impl<T> Send for MockedAssetEvent<T>
impl<T> Sync for MockedAssetEvent<T>
impl<T> Unpin for MockedAssetEvent<T>where <T as Config>::AccountId: Unpin, <T as Config<()>>::Balance: Unpin,
impl<T> UnwindSafe for MockedAssetEvent<T>where <T as Config>::AccountId: UnwindSafe, <T as Config<()>>::Balance: UnwindSafe,
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